This project was my first experience with video game development and concept art, so there was a lot of experimentation over the three years that the game's development lasted. The Silent Swan is the result of a game we started during our second year of the "Video Game Design and Development" program, where we aimed to create an "industry-breaking" game while simultaneously learning how to make a game—a rather optimistic combination. The development itself was very complex, and although the level of the concept art is not particularly high, it evolved into a visually appealing game with a unique artistic style.
We set out to create a walking simulator with a strong narrative focus, where the environments featured monumental, gothic/brutalist buildings surrounded by fog. We were heavily inspired by Yakov Chernikov and Hugh Ferriss, two architects known for their metropolis-like art.
If you'd like more information about the game and our studio, feel free to check out our website. Thanks! https://www.praenaris.com/
The Silent Swan - Announce trailer
The Silent Swan - Launch trailer
The Silent Swan - Walkthrough